WR150 Paper 1 Final Draft
Rollercoaster Tycoon: Enjoyment from the Mixture of Challenges
Abstract: Jesper Juul wrote the book Half Real: Video Games between Real Rules and Fictional Worlds (2005), which discusses game structures and explains the related impact to the players. In the chapter three of the book, Juul emphasizes that different rule structures provide different kinds of challenges in games. Accordingly, there are two distinctive ways of categorizing games: “games of progression that directly set up each consecutive challenge in a game, and games of emergence that set up challenges indirectly because the rules of the game interact” (67). Further, he claims, “[m]any games can be found on a scale between emergence and progression” (71). This paper will expand upon Jesper Juul’s argument which points out games may hold both emergent and progressive challenges, and will argue that this mixture of challenges strongly promote players’ pleasure to play. Drawing upon the evidence in the game Rollercoaster Tycoon and Juul’s claims in Half-Real, the paper will ultimately proves how Rollercoaster Tycoon attempts to increase players’ enjoyment with exciting experiences through emergent and progressive challenges. This paper will also raise larger questions about the cardinal role of the game rules and effective ways to enhance the quality of games by creating sophisticated challenges.
In the book Half-Real, Jesper Juul analyzes rule structures in games, applying his arguments with diverse illustrations of games. Especially in chapter three, he describes rules as the most contributing element to the enjoyment of players’ gameplay. Through different rule structures, players experience varied challenges to overcome. Sometimes the players encounter self-defined challenges with very simple set of rules, and sometimes they deal with series of challenges by specific case-by-case rules. Juul refers the former as “games of emergence”...
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